d10 | Behavior |
1 | Act Normally |
2 | Move toward the caster, and attack if possible |
3–5 | Take no action except possibly to babble |
6–7 | Move swiftly away from the caster |
8–10 | Attack the nearest creature, regardless of whether it is a friend or foe |
If the target cannot perform the action indicated, the GM should move down the table (going back to the top if the table runs out) until an action is found that the target can perform. If a confused creature is attacked, it returns the attack on its next initiative number (later in this round or in the next round if it has already acted) regardless of what is rolled on the table.