parent nodes: American Alligator | Armadillo | Black Bear | Burmese Python | Classes | Deer | Eastern Diamondback Rattlesnake | Encounter | Fighter | Florida Cottonmouth | Florida Panther | Game Master Information | Gopher Tortoise | Magic Items | Opossum | Otter | Saving Throws | Skunk | Spotted Skunk | Squirrel | Thief | Wild Hog

Fighter

Level Exp. Points Hit Dice AB
1 0 1d8 +1
2 2,000 2d8 +2
3 4,000 3d8 +2
4 8,000 4d8 +3
5 16,000 5d8 +4
6 32,000 6d8 +4
7 64,000 7d8 +5
8 120,000 8d8 +6
9 240,000 9d8 +6
10 360,000 9d8+2 +6
11 480,000 9d8+4 +7
12 600,000 9d8+6 +7
13 720,000 9d8+8 +8
14 840,000 9d8+10 +8
15 960,000 9d8+12 +8
16 1,080,000 9d8+14 +9
17 1,200,000 9d8+16 +9
18 1,320,000 9d8+18 +10
19 1,440,000 9d8+20 +10
20 1,560,000 9d8+22 +10
Fighters include soldiers, guardsmen, barbarian warriors, and anyone else for whom fighting is a way of life. They train in combat, and they generally approach problems head on, weapon drawn.

Not surprisingly, Fighters are best at fighting of all the classes. They are also the hardiest, able to take more punishment than any other class. Although they are not skilled in the ways of magic, Fighters can nonetheless use many magic items, including but not limited to magical weapons and armor.

The Prime Requisite for Fighters is Strength; a character must have a Strength score of 9 or higher to become a Fighter. Members of this class may wear any armor and use any weapon.

Table 5.2: Fighter Saving Throws
Level Death Ray / Poison Magic Wands Paralysis / Petrify Dragon Breath Spells
NM 13 14 15 16 18
1 12 13 14 15 17
2-3 11 12 14 15 16
4-5 11 11 13 14 15
6-7 10 11 12 14 15
8-9 9 10 12 13 14
10-11 9 9 11 12 13
12-13 8 9 10 12 13
14-15 7 8 10 11 12
16-17 7 7 9 10 11
18-19 6 7 8 10 11
20 5 6 8 9 10