parent nodes: Armadillo | Home Encounters | North of Road Encounters | Species
Skittish and deceptively fast moving, the armadillo generally will want to avoid a fight. When frightened, it can jump up to four feet in the air.
When they choose to flee, if the armadillo feels it cannot escape by running, they may opt to dig a small hole to hide away in and make it harder to be hit. This action takes 1 turn, and on a 1-3 on a 1d6 role, the armadillo's armor class increases by ten until dug out or physically removed from the hole.